New to renting a game server? This page explains the words you will see in the panel and in our guides, in the order you are likely to meet them.
Joining
- IP address. The number that identifies your server on the internet, for example
203.0.113.10. - Port. A number after the IP address, such as
25565, that tells the connection which game on that machine to reach. One address can serve many ports. - Server address. The IP address and the port together, written
address:port. It is what players type to join. See How to join your server. - Dedicated IP. An address that only your server uses. Because the default port is then implied, players join with the address alone.
- Whitelist (allowlist). A list of players allowed to join. Anyone not on it is refused.
- Ban. The opposite: a list of players who may not join.
- Ping (latency). How long a message takes to reach the server and come back, in milliseconds. Lower is better.
Your plan
- RAM (memory). The working memory your game server can use. More players, bigger worlds and mods need more.
- CPU. How much processing power the server gets. Busy worlds and large player counts use more.
- Slots. The number of players allowed to be connected at the same time.
- Plan. The size you buy: its RAM, slots and options. You can change it later. See How to change your plan or billing cycle.
- Billing cycle. How often you pay: monthly, quarterly or yearly.
Running the server
- Panel. The website where you control your server, at panel.playnhost.com.
- Console. The live text output of the game, with a box to type commands. See How to use the console and run commands.
- Start, stop, restart, kill. Boot the server, shut it down cleanly, stop and boot it again, or end it at once. Kill is a last resort because the game gets no chance to save.
- Instance. A saved setup, with its own world and files, that you can switch the server to. See How to use instances to switch worlds.
- Server type. The software the server runs, for example Vanilla, or a modded version of the same game.
Files and backups
- File manager. The Files tab, where you browse and edit the server's folders in your browser.
- SFTP. A secure way to move files between your computer and the server with a program like FileZilla. Best for large uploads. See How to connect to your server files with SFTP.
- Backup. A saved copy of your server you can restore later. See How to create, download and restore backups.
- Schedule. Steps that run automatically on a timer, such as a backup every day.
- World, save, map. The saved game itself. Games use different names for it.
Add-ons
- Mod. Changes or additions to the game itself. Players usually need the same mods.
- Plugin. Add-ons that run on the server only, so players need nothing extra.
- Modpack. A ready-made bundle of mods that work together.
- Workshop. A catalogue of mods hosted by a game or platform, such as Steam Workshop.
- TPS. Ticks per second. How fast the game world updates. In Minecraft the target is 20, and lower numbers feel like lag.
Account and billing
- Invoice. The bill for a period of service. See How to view, pay and download your invoices.
- Account credit (balance). Money held on your account. It pays your renewals before a card is charged, and you can choose it when you order.
- Two-factor authentication. A second check, a code from an app, on top of your password. See How to set up two-factor authentication.





