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Game server terms explained

Getting startedUpdated Oct 5, 20265 min read

New to renting a game server? This page explains the words you will see in the panel and in our guides, in the order you are likely to meet them.

Joining

  • IP address. The number that identifies your server on the internet, for example 203.0.113.10.
  • Port. A number after the IP address, such as 25565, that tells the connection which game on that machine to reach. One address can serve many ports.
  • Server address. The IP address and the port together, written address:port. It is what players type to join. See How to join your server.
  • Dedicated IP. An address that only your server uses. Because the default port is then implied, players join with the address alone.
  • Whitelist (allowlist). A list of players allowed to join. Anyone not on it is refused.
  • Ban. The opposite: a list of players who may not join.
  • Ping (latency). How long a message takes to reach the server and come back, in milliseconds. Lower is better.

Your plan

  • RAM (memory). The working memory your game server can use. More players, bigger worlds and mods need more.
  • CPU. How much processing power the server gets. Busy worlds and large player counts use more.
  • Slots. The number of players allowed to be connected at the same time.
  • Plan. The size you buy: its RAM, slots and options. You can change it later. See How to change your plan or billing cycle.
  • Billing cycle. How often you pay: monthly, quarterly or yearly.

Running the server

  • Panel. The website where you control your server, at panel.playnhost.com.
  • Console. The live text output of the game, with a box to type commands. See How to use the console and run commands.
  • Start, stop, restart, kill. Boot the server, shut it down cleanly, stop and boot it again, or end it at once. Kill is a last resort because the game gets no chance to save.
  • Instance. A saved setup, with its own world and files, that you can switch the server to. See How to use instances to switch worlds.
  • Server type. The software the server runs, for example Vanilla, or a modded version of the same game.

Files and backups

  • File manager. The Files tab, where you browse and edit the server's folders in your browser.
  • SFTP. A secure way to move files between your computer and the server with a program like FileZilla. Best for large uploads. See How to connect to your server files with SFTP.
  • Backup. A saved copy of your server you can restore later. See How to create, download and restore backups.
  • Schedule. Steps that run automatically on a timer, such as a backup every day.
  • World, save, map. The saved game itself. Games use different names for it.

Add-ons

  • Mod. Changes or additions to the game itself. Players usually need the same mods.
  • Plugin. Add-ons that run on the server only, so players need nothing extra.
  • Modpack. A ready-made bundle of mods that work together.
  • Workshop. A catalogue of mods hosted by a game or platform, such as Steam Workshop.
  • TPS. Ticks per second. How fast the game world updates. In Minecraft the target is 20, and lower numbers feel like lag.

Account and billing

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