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How to start your BeamMP server for the first time

BeamMPUpdated Oct 22, 20265 min read

A BeamMP server does not start without a free key from BeamMP, so add your key first, then click Start. The server is ready a few seconds later, when the Console shows Vehicle data network online and then ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY.

Before the first start: the key

Every BeamMP server needs its own auth key, even a private one. The Overview page asks for it in three places:

  • The card Your server needs one more thing, with a box for the BeamMP Auth Key and a Save button.
  • Step 1 of the Go live card, Your BeamMP key.
  • The BeamMP server list card, which says No key and has a box with Save key.

Use either one. How to get a key: How to get a BeamMP auth key for your server.

If you click Start without a key, the server stops again at once. The Console shows a box that says The BeamMP server will not start without an auth key. and where to paste one. See Your BeamMP server will not start without an auth key.

Start it

  1. Open your server in the panel. You land on Overview.
  2. Paste your key and save it, as above.
  3. Click Start, or use the button at the bottom of the Go live card, which saves your choices and starts the server in one go: How to put your BeamMP server in the server list.
  4. Open the Console tab to watch it start.
The Console of a BeamMP server that has just started

What the Console shows

  1. After the panel's own preparation lines, a long line that starts with :/home/container$ if [ -z. This is the start command itself. It is normal.
  2. Lines that start with [playnhost] come from the panel's start tools, for example when a new BeamMP build is downloaded.
  3. BeamMP's own lines: the version, then Vehicle data network online on port with your server's port and its number of player slots. The badge changes to Online at this line.
  4. [PNH] PlayNHost tools 1.0.0 ready: the small plugin that runs the Players page is loaded. The version number can be newer.
  5. ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY, about five seconds after the start.

The very first line from BeamMP says Server name set in new impl: BeamMP Server on every server, whatever name you chose. It is not your name and you can ignore it.

If your server is public, BeamMP checks the key and puts the server in its list one to three minutes after the start. The BeamMP server list card on Overview follows this for you: Your BeamMP server does not show in the server list.

What a new server already has

  • Server Name BeamMP Server and Server Description BeamMP Default Description. Change both before you invite people: How to change your BeamMP server name, map and slots.
  • Map Grid Map (/levels/gridmap_v2/info.json).
  • Max Cars 1: each player can have one car at a time.
  • Private off: the server is public and goes into BeamMP's list once the key is accepted.
  • Server Tags Freeroam.
  • Allow Guests on, Chat logging on, PlayNHost Tools on.
  • BeamMP Server Version latest: every start checks for a new BeamMP build and installs it.
  • Player slots: the number your plan includes.
  • The folder Resources/Client for mods players download, empty, and Resources/Server for server plugins, which holds only the PlayNHost plugin after the first start. Add mods on the Mods & maps tab: How to add mods to your BeamMP server.
  • If your plan has backups, a schedule called Automatic backup that runs once a day.

Next steps

  1. Put your server in BeamMP's list.
  2. Join your server.
  3. Invite your friends.

If the server does not reach Online, see BeamMP server will not start or players cannot join.

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