A healthy Project Zomboid server prints hundreds of lines marked ERROR or WARN while it starts, and still reaches *** SERVER STARTED ****. They come from the game's own data and from the way it starts. If the badge says Online and players can join, you can ignore the lines below.
Lines you can ignore
| You see | What it is |
|---|---|
ERROR: Sound ... Missing ThumpSound for breakable object fencing_01_1 | The game's own data is missing a sound entry. Many lines, one per object |
ERROR: WorldGen ... Property Name not found: ladderW with a long stack of zombie.core... lines | A game data warning at start. Harmless on a working server |
WARN : General ... Could not find icon: Build_ShelvesMetal, script = ... | A missing icon in the game's build menu data |
ERROR: General ... Sanitizing container name 'Large Bucket', name may not contain whitespaces. | A game data tidy-up message |
WARN : Lua ... recursive require(): ...WorldGen.lua | A script loading message |
ERROR: ld.so: object 'libjsig.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored. | A helper library is not needed here. The word ignored is in the line |
WARNING: A restricted method in java.lang.System has been called | A Java notice about the game's native libraries |
A Steam API failure tag followed by Tried to access Steam interface SteamNetworkingUtils004 before SteamAPI_Init succeeded. | A Steam message during start. The server still starts, and the panel can read players over RCON |
If the server hangs here, set UPnP=false. then No UPnP-enabled Internet gateway found, you must configure port forwarding on your gateway manually... | The game looks for a home router. You never need port forwarding on PlayNHost |
ERROR: General ... invalid room metaID ... while reading map_meta.bin and not adding suspicious zone | Game map data notices |
These come from a recorded start of a working Build 42 server. Another build may print different ones.
Lines worth reading
| You see | What it means |
|---|---|
required mod "<name>" not found | A mod needs another mod that is missing: How to fix the mod load order on your Project Zomboid server |
pnh-workshop-check: WARNING item <number> failed to download | A Workshop item was dropped: Your Project Zomboid mods do nothing |
[playnhost] WARNING: Workshop Item IDs are set but Workshop Mod IDs is empty | Mods will download but stay off: How to add a Workshop mod to your Project Zomboid server |
| A Lua error that is followed by a stop, after you edited a settings or sandbox file by hand | The edit probably broke the file: Your Project Zomboid server will not start |
Exception in thread "main" java.lang.NullPointerException right after a Workshop line | A Workshop item failed in the game itself: remove the newest item |
How to tell
Check the order of events. If *** SERVER STARTED **** came after the line, the line did not stop the server. Use the Console search box and the Errors filter to look at one kind at a time: How to use the Console on your Project Zomboid server.





