These are the options on the Settings, Game Settings page of a PlayNHost Arma Reforger server, taken from the panel's own definitions. Rows marked read only are set by your plan or the server and cannot be changed.
All settings
| Setting | What it does | Allowed | Default |
|---|---|---|---|
| Admin Password | Password for the in-game admin login. Join the server and type #login <password> in chat to get admin rights. Leave empty for no admin login. | up to 32 characters, no double quotes or backslashes | empty |
| Automatic Updates | Check for game updates from Steam each time the server starts. 1 = on, 0 = off. | on or off | on |
| Disable Third Person | Forces all players into first-person view. | on or off | off |
| Enable BattlEye | Runs the BattlEye anti-cheat. Players must have BattlEye enabled to join. | on or off | on |
| Scenario ID | The scenario the server loads, as a resource ID such as {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict - Everon). The full list of IDs available to your server is printed in the console each time it starts. | no double quotes or backslashes | {ECC61978EDCC2B5A}Missions/23_Campaign.conf |
| Server Name | The server name shown in the in-game server browser. | up to 255 characters, no double quotes or backslashes | A PlaynHost Server |
| Server Password | Password players must enter to join. Leave empty for an open server. | up to 32 characters, no double quotes or backslashes | empty |
| Visible in Server Browser | Lists the server publicly in the in-game browser. Turn off and players join by direct connect. | on or off | on |
| Performance Log Interval | How often, in seconds, the server prints FPS and performance stats to the console. 0 turns it off. | a number of at least 0 | 0 |
| Max Server FPS | Caps how fast the server simulates. 120 suits most servers; lower it only if you are told to. | a number from 30 to 1000 | 120 |
| Verify Server Files | Re-check every game file against Steam on the next start and repair anything damaged. 1 = on, 0 = off. Leave it off unless your server is misbehaving - it makes starts much slower. Needs Automatic Updates on. | on or off | off |
| Workshop mods | Reforger Workshop mods to run, as a comma separated list of mod ids. A mod id is the 16 character code on the mod's page in the Workshop, for example 591AF5BDA9F7CE8B. The server downloads them itself when it starts and sends them to players as they join, so nobody has to install anything first. To hold a mod at one release, put the version after a colon: 591AF5BDA9F7CE8B:1.2.0. Leave empty to run the stock game. | up to 1024 characters, mod IDs of 16 letters and digits (0 to 9, A to F), each optionally followed by :version, separated by commas | empty |
| Max Players (read only) | The player limit included with your plan. | set by your plan or the server | set by your plan |
| Steam Query Port (read only) | The port Reforger answers server-browser queries on. The panel assigns it with your server; it is shown here so you can match it against Ports and Network, and it cannot be changed from this page. | set by your plan or the server | assigned to your server |
Good to know
- Open Settings, then Game Settings, change the value, and restart the server. The game reads its configuration only at start, so nothing changes while it is running.
- The panel saves a value when you leave its field. If the value is not allowed, the panel tells you and keeps the old one.
- Passwords and tokens are not listed with a value. Each server starts with one set for you, or with none, as the row says. Set a password before you invite players if you want a private server.
- To open the page, follow How to set up your Arma Reforger server or How to change your server settings.





