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Arma Reforger server settings: every option explained

Arma ReforgerUpdated Oct 5, 20265 min read

These are the options on the Settings, Game Settings page of a PlayNHost Arma Reforger server, taken from the panel's own definitions. Rows marked read only are set by your plan or the server and cannot be changed.

All settings

SettingWhat it doesAllowedDefault
Admin PasswordPassword for the in-game admin login. Join the server and type #login <password> in chat to get admin rights. Leave empty for no admin login.up to 32 characters, no double quotes or backslashesempty
Automatic UpdatesCheck for game updates from Steam each time the server starts. 1 = on, 0 = off.on or offon
Disable Third PersonForces all players into first-person view.on or offoff
Enable BattlEyeRuns the BattlEye anti-cheat. Players must have BattlEye enabled to join.on or offon
Scenario IDThe scenario the server loads, as a resource ID such as {ECC61978EDCC2B5A}Missions/23_Campaign.conf (Conflict - Everon). The full list of IDs available to your server is printed in the console each time it starts.no double quotes or backslashes{ECC61978EDCC2B5A}Missions/23_Campaign.conf
Server NameThe server name shown in the in-game server browser.up to 255 characters, no double quotes or backslashesA PlaynHost Server
Server PasswordPassword players must enter to join. Leave empty for an open server.up to 32 characters, no double quotes or backslashesempty
Visible in Server BrowserLists the server publicly in the in-game browser. Turn off and players join by direct connect.on or offon
Performance Log IntervalHow often, in seconds, the server prints FPS and performance stats to the console. 0 turns it off.a number of at least 00
Max Server FPSCaps how fast the server simulates. 120 suits most servers; lower it only if you are told to.a number from 30 to 1000120
Verify Server FilesRe-check every game file against Steam on the next start and repair anything damaged. 1 = on, 0 = off. Leave it off unless your server is misbehaving - it makes starts much slower. Needs Automatic Updates on.on or offoff
Workshop modsReforger Workshop mods to run, as a comma separated list of mod ids. A mod id is the 16 character code on the mod's page in the Workshop, for example 591AF5BDA9F7CE8B. The server downloads them itself when it starts and sends them to players as they join, so nobody has to install anything first. To hold a mod at one release, put the version after a colon: 591AF5BDA9F7CE8B:1.2.0. Leave empty to run the stock game.up to 1024 characters, mod IDs of 16 letters and digits (0 to 9, A to F), each optionally followed by :version, separated by commasempty
Max Players (read only)The player limit included with your plan.set by your plan or the serverset by your plan
Steam Query Port (read only)The port Reforger answers server-browser queries on. The panel assigns it with your server; it is shown here so you can match it against Ports and Network, and it cannot be changed from this page.set by your plan or the serverassigned to your server

Good to know

  • Open Settings, then Game Settings, change the value, and restart the server. The game reads its configuration only at start, so nothing changes while it is running.
  • The panel saves a value when you leave its field. If the value is not allowed, the panel tells you and keeps the old one.
  • Passwords and tokens are not listed with a value. Each server starts with one set for you, or with none, as the row says. Set a password before you invite players if you want a private server.
  • To open the page, follow How to set up your Arma Reforger server or How to change your server settings.

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