These are the options on the Settings, Game Settings page of a PlayNHost HumanitZ server, taken from the panel's own definitions. Rows marked read only are set by your plan or the server and cannot be changed.
All settings
| Setting | What it does | Allowed | Default |
|---|---|---|---|
| Auto Update | Check for a game update each time the server starts. Turn this off only if you need to stay on a specific build for mod compatibility. | on or off | on |
| Server Name | The name shown in the server browser and to joining players. | no double quotes or backslashes | A PlaynHost Server |
| Server Password | Password players must enter to join. Leave empty to run a public server. | text | empty |
| Save Name | The name of the world save. Changing it starts a separate save. | text | DedicatedSaveMP |
| Admin Password | Password for in-game admin commands. Leave empty to disable them. | text | empty |
| Only Allowed Players | Turning this on stops everyone joining unless they are already on the server's allowed list. Leave it off unless support has set up the list for you. | on or off | off |
| Autosave Interval (seconds) | How often the world saves automatically, in seconds. Default: 300. | a number | 300 |
| Permanent Death | Whether a death is permanent, and for whom. 0=Off, 1=Individual perma-death, 2=All players lose the character | one of: 0, 1, 2 | 0 |
| On Death | How much a player loses when they die. 0=Only lose backpack, and weapon in hand, 1=Previous + pockets, and backpack, 2=All previous + Equipment | one of: 0, 1, 2 | 2 |
| PvP | 0/1 Off/On. Enable or disable Player vs Player. | on or off | on |
| Clear Infection | When on, players lose any infection when they respawn. When off, the infection carries through death. | on or off | on |
| Eagle Eye | Lets players buy the Eagle Eye skill, which highlights nearby loot and threats. | on or off | on |
| Air Drop | Supply drops land at intervals for players to find and fight over. | on or off | on |
| Weapon Durability | When on, any weapon except the crowbar breaks once its durability runs out. When off, only improvised weapons break. | on or off | on |
| Multiplayer Sleep | When on, time skips to morning if everyone uses the sleep emote together. When off, time cannot be skipped that way. | on or off | off |
| Building Health | Health multiplier of player placed buildings. By default set to "1". | a number | 1 |
| Loot Respawn | Loot returns to containers over time. Turn this off for a scarcer world where an area stays picked clean. | on or off | on |
| Loot Respawn Timer | If loot respawns how long does it take in minutes | a number | 60 |
| Pickup Respawn Timer | Time in minutes it takes to respawn pickups, 0 to disable. | a number | 90 |
| Loot Rarity | How much loot the world puts in containers. 0=Scarce, 1=Low, 2=Default, 3=Plentiful, 4=Abundant | one of: 0, 1, 2, 3, 4 | 2 |
| Air Drop Interval | Air drop every X day | a number | 1 |
| Zombie Difficulty (Health) | How much punishment zombies take before they go down. 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | one of: 0, 1, 2, 3, 4, 5 | 1 |
| Zombie Difficulty (Speed) | How quickly zombies move once they have seen a player. 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | one of: 0, 1, 2, 3, 4, 5 | 2 |
| Zombie Difficulty (Damage) | How hard zombies hit when they reach a player. 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | one of: 0, 1, 2, 3, 4, 5 | 3 |
| Human Difficulty | How dangerous the hostile human survivors are. 0=Very Easy, 1=Easy, 2=Default, 3=Hard, 4=Very Hard, 5=Nightmare | one of: 0, 1, 2, 3, 4, 5 | 3 |
| Zombie Amount Multiplier | Zombie spawn count multiplier | a number | 1 |
| Human Amount Multiplier | Hostile humans spawn count multiplier | a number | 1 |
| Zombie Dog Multiplier | Zombie dog spawn count multiplier | a number | 1 |
| Zombie Respawn Timer | Time in minutes for zombies to respawn | a number | 90 |
| Human Respawn Timer | Time in minutes for hostile humans to respawn | a number | 90 |
| Animal Respawn Timer | Time in minutes for animals to respawn | a number | 90 |
| Starting Season | The season a fresh world starts in, which sets the weather and what will grow. 0=Summer, 1=Autumn, 2=Winter, 3=Spring | one of: 0, 1, 2, 3 | 1 |
| Days Per Season | How many days each season lasts | a number | 5 |
| Day Duration | Day duration in minutes | a number | 40 |
| Night Duration | Night duration in minutes | a number | 20 |
| Vital Drain | How fast your vitals drain 0=Slow, 1=Normal, 2=Fast | one of: 0, 1, 2 | 1 |
| Dog Companions Enabled | Enable finding dog companions you can recruit | on or off | on |
| Dog Companion Amount | Number of companion dogs that could spawn randomly | a number | 8 |
| Recruit Companion Dogs | Allow players to recruit companion dog | on or off | on |
| Companion Health | Dog companion health - 0=Low 1=Default 2=High | one of: 0, 1, 2 | 1 |
| Companion Damage | Dog companion damage - 0=Low 1=Default 2=High | one of: 0, 1, 2 | 1 |
| No Death Feedback | When on, the "player died" message is hidden from chat for players (admins can still see it). When off, which is the default, the message is shown. | on or off | off |
| Allow Dismantle | Lets players take apart buildings they placed, recovering some of the materials. | on or off | on |
| Allow House Dismantle | Lets players take apart the furniture and props inside existing houses on the map. | on or off | on |
| Territory | Protects the area around each spawn point so other players cannot build there. Clan members who are past recruit rank are still allowed. | on or off | on |
| Decay | How often a crafted Spawn Point loses 1 durability, in seconds. The default 3600 is one hour. It works together with Territory, so players have to repair their Spawn Point. | a number | 3600 |
| Pickup Cleanup | How long in minutes it takes for dropped pickups to be destroyed (Pickups part of the world will not be considered), a value of 0 means no cleanup is done. | a number | 3000 |
| Fake Building Cleanup | How long in minutes it takes for the white blueprint building to be destroyed, a value of 0 means no cleanup is done. | a number | 3000 |
| Max Players (read only) | The player limit included with your plan. | set by your plan or the server | set by your plan |
Good to know
- Open Settings, then Game Settings, change the value and restart the server. These values are written into the game's settings file each time the server starts, so a change made by editing that file by hand for one of these options is overwritten on the next start. Respawn timers, difficulty and loot values affect a running world once restarted, while Starting Season only matters for a new world.
- The panel saves a value when you leave its field. If the value is not allowed, the panel tells you and keeps the old one.
- Passwords and tokens are not listed with a value. Each server starts with one set for you, or with none, as the row says. Set a password before you invite players if you want a private server.
- To open the page, follow How to set up your HumanitZ server or How to change your server settings.





