NEW 📢 Limited launch offer: up to 70% off your first month on every game!See plans

The co-op host has a new character on your Palworld server

PalworldUpdated Oct 29, 20263 min read

When a co-op Palworld world moves to a dedicated server, the player who hosted it starts a new character, while everyone else keeps theirs. In co-op the host plays under a fixed local ID; on a dedicated server they get a new one, so the server does not find the old character, which stays in the world files.

The Worlds page says the same under Import a world: "In a co-op world, the host plays under a fixed local ID. On a dedicated server they get a new one, so the host starts a new character while everyone else keeps theirs."

The Import a world card on the Worlds page of a Palworld server with the note about the co-op host

Who is affected

  • Only the player who hosted the co-op game. Friends who joined that game keep their characters, levels and Pals.
  • Only worlds made in co-op or single-player. A world from another dedicated server keeps every character.

What you can do

  • Start again on the server. The host makes a new character. Guildmates can share items and Pals in the game.
  • Keep the old world safe. Download a backup of the server after the import, and keep the original co-op save on the host's PC: How to download your Palworld world.
  • Ask us. The panel does not move a character from one ID to another. Open a ticket if the host's progress matters to you, and say which world it is.

Can the host's character files be moved by hand?

  • Each character is a file in the world's Players folder. Do not rename or delete these files by hand: a mistake can cost a player their character.
  • The import also moves the world's WorldOption.sav aside unless you keep it, so Gameplay Settings apply: How to upload your own Palworld world.

Already hosting it somewhere else? Move your server to us

OUR LATEST BLOGS