There is no single right amount of RAM for a Minecraft server. The amount depends on how many players join, how far they can see, what the world contains and what you add to it. This guide gives the figures that published sources state, says where each one comes from, and shows how to check your own server, which is the number that counts.
Want a number to start from? The free Minecraft RAM calculator turns your player count, server type and world into a starting amount and shows its sources.
What the published guidance says
| Source | What it says |
|---|---|
| Minecraft Wiki, Server/Requirements | At least 1 GB of RAM for the server to run. For a small group, 1 to 4 players: 1 GB. 5 to 10 players: 2 GB. More than 10: 4 GB. A player object takes about 50 to 100 MB, and the server often needs much more per player. Established worlds with advanced redstone machines or mob grinders can easily more than double the requirement. |
| Minecraft Wiki, Setting up a Java Edition server | At least 2 GB for small servers, and possibly 4 GB for larger ones. 2 GB is more than enough for a home server with 5 players on the default simulation distance, but scale up with your settings. |
| PaperMC, Aikar's flags | Recommends at least 6 to 10 GB, no matter how few players, for the memory flags it describes. That figure belongs to that tuned set of flags and is not a requirement for a Minecraft server. It notes diminishing returns at higher amounts, and advises leaving 1000 to 1500 MB below the machine's limit so the system does not kill the server. |
| Minecraft Wiki, Bedrock Dedicated Server | Lists 4 GB of memory as the minimum under its system requirements, and more for over 10 players. This is the wiki's figure for Mojang's server software. Your own RAM graph, described below, is the number that counts for your server. |
These numbers differ because they answer different questions. The wiki's 1, 2 and 4 GB figures are for LAN party servers, meaning a few friends on a home-style server, not for a public hosted server. PaperMC describes memory settings for a tuned server. Use them as a range to start from, then check your own server.
The same sources agree on what pushes memory up: more players, a larger view distance or simulation distance, a world with a lot of activity, and the software you add. Mods and plugins have their own needs, and large modpacks need far more than a plain server.
How the panel uses your plan's memory
The panel starts a Java server with a ceiling on the memory Java may use for its heap, the part of memory where the game keeps its data. The ceiling depends on the server type:
| Server type | Ceiling for Java's heap |
|---|---|
| Paper, Purpur, Folia, Vanilla, Fabric, Spigot, Forge, NeoForge, Quilt, Magma, Ketting, Mohist, Sponge, Custom Jar, and the proxies Velocity, BungeeCord and Waterfall | 85 percent of the server's memory limit |
| Modpack servers installed from the Modpacks tab or the new-server screen | 95 percent of your plan's memory |
The RAM graph shows the memory the whole server uses, which is more than Java's working memory alone. See How to read your server's usage graphs.





