These settings are under Custom difficulty: players on Settings, Gameplay Settings. They count only when Difficulty preset is set to Custom: use the settings below.
Change them
- Open your server in the panel and click the Settings tab.
- Under Config files, click Gameplay Settings.
- In Difficulty, set Difficulty preset to Custom: use the settings below.
- Scroll to Custom difficulty: players and change the values.

- Click Save & restart, or Save only to wait for the next restart.
A multiplier of 1 is the game's normal value.
The settings
| Setting | What it does | Allowed |
|---|---|---|
| Player health | Multiplies every player's health. | 0.25 to 4 |
| Player mana | Multiplies every player's mana. | 0.25 to 4 |
| Player stamina | Multiplies every player's stamina. | 0.25 to 4 |
| Body heat | How long players stay warm in the cold. Higher is easier. | 0.5 to 2 |
| Diving time | How long players can stay under water. | 0.5 to 2 |
| Weapons wear out | Weapons lose durability as they are used. Off means they never break. | on or off |
| Starving | Players who go too long without food start starving and lose health. | on or off |
| Food buff duration | How long the bonuses from eating last. | 0.5 to 2 |
| Time from hungry to starving (minutes) | Minutes between getting hungry and starving, when Starving is on. The game's default is 10. | 5 to 20 |
| Time in the Shroud | How long players can stay in the Shroud before it kills them. | 0.5 to 2 |
| On death | What a player leaves in their tombstone. | Drop materials only, Drop everything, Keep everything, no tombstone |
| Glider turbulence | Wind shakes players while they glide. | on or off |
| Runes back when recycling upgrades | Share of the runes spent on perk upgrades that a player gets back when they recycle the item. The game's default is 0.5. | 0 to 1 |
| Perk upgrade cost | Multiplies what perk upgrades cost. | 0.25 to 2 |
| Experience from fighting | Multiplies the experience from defeating enemies. | 0.25 to 2 |
| Experience from mining | Multiplies the experience from mining. | 0 to 2 |
| Experience from exploring and quests | Multiplies the experience from discoveries and quests. | 0.25 to 2 |
Ideas
- A gentler game: raise Player health and Player stamina, keep Starving off, set On death to Keep everything, no tombstone.
- A harder game: turn Starving on, lower Time from hungry to starving (minutes), lower Food buff duration, set On death to Drop everything.
- Faster levelling for a short event: raise the three Experience values.
Good to know
- Characters are stored on each player's computer. These settings change how the world treats them, not their saved levels.
- Keen Games notes that the game uses the minimum or maximum when a number is outside the range. The panel refuses such a value instead, so you see the problem right away.
- See also Choose a difficulty preset, World settings and Enemy settings.





