ARK: Survival Ascended Server Settings Generator
Set rates, difficulty, breeding, PvE and tame limits, then copy a ready GameUserSettings.ini and Game.ini. Free, no sign-up, works on any host.
Every setting name is checked against the Ascended server program, build 26477280. 111 settings in two files: 77 in GameUserSettings.ini and 34 in Game.ini.
Start from a preset, then change anything:
This generator needs JavaScript. Every setting, its default and what it does is listed in the tables further down this page.
How to use these files on any ARK: Survival Ascended server
- Stop the server. ARK writes GameUserSettings.ini back when it shuts down, so a file changed while it runs can be overwritten.
- Open
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini. Paste the lines from the first tab under the[ServerSettings]heading that is already there, and replace any line with the same name. Keep the other sections as they are. - Open
Game.iniin the same folder, or create it, and paste the second tab. The section heading must be the first line of your settings:[/Script/ShooterGame.ShooterGameMode]. - Start the server. Settings on the launch line, such as
?ServerPVE=True, win over the same setting in the files.
How to use them on PlayNHost
- Tick For a PlayNHost server above. The panel sets the server name, admin password, player limit and ports on the launch line, adds the join password when you set one and turns PvE on from there. The launch line wins over the files.
- Easiest: open your server in the Game Panel, click Settings, then Game User Settings or Game Rules (Game.ini) under Config files. Most settings on this page have the same name there. Stop the server before you save Game User Settings: the panel asks for it, because ARK rewrites the file when it stops.
- A new server has no Game.ini, so Game Rules (Game.ini) is not listed at first. Create it once: in Files, open
ShooterGame/Saved/Config/WindowsServer, click New file, name itGame.ini, type[/script/shootergame.shootergamemode]as the first line and save. Then it appears under Config files. - For a setting the editor does not list, stop the server, open the file in Files under
ShooterGame/Saved/Config/WindowsServer, paste the lines from this page into the right section, save and start.
Step by step: How to edit GameUserSettings.ini and Game.ini, How to change rates, breeding and imprinting, structures and decay, and every option in the ARK: Survival Ascended settings reference. Looking for a server? See ARK: Survival Ascended server hosting.
Run your ARK: Survival Ascended server on PlayNHost
Instant setup, DDoS protection, automatic backups and a 72-hour money-back guarantee. Rates, difficulty, breeding and structures are in the panel's settings editors.
See plansEvery setting on this page
The same settings as the generator, with the default the game uses when the line is missing.
GameUserSettings.ini, section [ServerSettings] (server name under [SessionSettings])
| Setting | Default | Values | What it does |
|---|---|---|---|
SessionNameServer name | ARK # and a number | The name in the server browser. Written under [SessionSettings]. Leave empty to leave it out. | |
ServerPasswordJoin password | empty | Players must type this to join. Empty means anyone can join. Letters and numbers only, no quotes. | |
ServerAdminPasswordAdmin password | empty | Unlocks admin commands in the game console. Letters and numbers only, no quotes. | |
AutoSavePeriodMinutesAutosave every (minutes) | 15.0 | number | How often the world is saved. 0 saves constantly. |
AdminLoggingShow admin commands in chat | False | True or False | Every admin command is written to the in-game chat. |
KickIdlePlayersPeriodKick idle players after (seconds) | 3600 | whole number | How long a player can stand still before being kicked. Works only with the -EnableIdlePlayerKick launch flag. |
XPMultiplierExperience rate | 1.0 | number | Multiplies the experience players, tribes and tames earn. 1 is normal, 2 is double. |
TamingSpeedMultiplierTaming speed | 1.0 | number | Higher tames creatures faster. 1 is normal. |
HarvestAmountMultiplierHarvest amount | 1.0 | number | Multiplies the resources each hit on a tree, rock or bush gives. 1 is normal. |
HarvestHealthMultiplierResource node health | 1.0 | number | Higher means trees and rocks take more hits to break, so each one gives more in total. 1 is normal. |
ResourcesRespawnPeriodMultiplierResource respawn time | 1.0 | number | Lower makes trees, rocks and bushes grow back sooner. 1 is normal. |
ItemStackSizeMultiplierStack size | 1.0 | number | Multiplies how many of an item fit in one stack. Items that never stack are not affected. 1 is normal. |
DayCycleSpeedScaleDay and night cycle speed | 1.0 | number | How fast the whole day passes. Lower makes days longer; 1 is normal. |
DayTimeSpeedScaleDaytime speed | 1.0 | number | How fast daytime passes on top of the cycle speed. Lower makes daytime longer. |
NightTimeSpeedScaleNight speed | 1.0 | number | How fast the night passes on top of the cycle speed. Higher makes nights shorter. |
DifficultyOffsetDifficulty | 1.0 | number | Sets the difficulty level, which decides how high wild creatures can level. Works together with the official difficulty override below. |
OverrideOfficialDifficultyOfficial difficulty override | 0.0 | number | Sets the difficulty level directly: 5 lets wild creatures spawn up to level 150, as on official servers. 0 leaves it off. |
ServerHardcoreHardcore | False | True or False | A character that dies starts again from level 1. |
DinoCountMultiplierWild creature numbers | 1.0 | number | Multiplies how many wild creatures spawn. Higher values use more memory and CPU. 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
PreventDiseasesNo diseases | False | True or False | Turns diseases such as Swamp Fever off. |
NonPermanentDiseasesDiseases end at death | False | True or False | Permanent diseases go away when the player respawns. |
PlayerCharacterFoodDrainMultiplierPlayer hunger | 1.0 | number | How fast players get hungry. Lower is slower; 1 is normal. |
PlayerCharacterWaterDrainMultiplierPlayer thirst | 1.0 | number | How fast players get thirsty. Lower is slower; 1 is normal. |
PlayerCharacterStaminaDrainMultiplierPlayer stamina use | 1.0 | number | How fast players use stamina. Lower is slower; 1 is normal. |
PlayerCharacterHealthRecoveryMultiplierPlayer health recovery | 1.0 | number | How fast players heal on their own. Higher is faster; 1 is normal. |
PlayerDamageMultiplierPlayer damage | 1.0 | number | Multiplies the damage players deal. 1 is normal. |
PlayerResistanceMultiplierDamage players take | 1.0 | number | Multiplies the damage players receive. Lower makes players tougher; 1 is normal. |
OxygenSwimSpeedStatMultiplierSwim speed from oxygen points | 1.0 | number | How much each level put into oxygen raises swim speed. 1 is normal. |
PreventSpawnAnimationsSkip the wake-up animation | False | True or False | Players spawn and respawn without the wake-up animation. |
DinoDamageMultiplierWild creature damage | 1.0 | number | Multiplies the damage wild creatures deal. 1 is normal. |
DinoResistanceMultiplierDamage wild creatures take | 1.0 | number | Multiplies the damage wild creatures receive. Lower makes them tougher; 1 is normal. |
DinoCharacterFoodDrainMultiplierCreature hunger | 1.0 | number | How fast creatures get hungry. It also changes taming times. 1 is normal. |
DinoCharacterStaminaDrainMultiplierCreature stamina use | 1.0 | number | How fast creatures use stamina. Lower is slower; 1 is normal. |
DinoCharacterHealthRecoveryMultiplierCreature health recovery | 1.0 | number | How fast creatures heal on their own. Higher is faster; 1 is normal. |
MaxTamedDinosTame limit for the server | 5000 | whole number | The most tamed creatures the whole server can hold at once. |
MaxPersonalTamedDinosTame limit per tribe | 0 | whole number | The most tames one tribe can own. 0 means no limit per tribe. |
MaxTamedDinos_SoftTameLimitSoft tame limit | 5000 | whole number | Above this many tames on the server, new tames are marked to be put in a cryopod. Used with the next setting. Ascended only. |
DestroyTamesOverTheSoftTameLimitDestroy tames over the soft limit | False | True or False | Tames over the soft limit get a timer and are destroyed if nobody puts them in a cryopod. Ascended only. |
AllowRaidDinoFeedingTitanosaurs can be fed | False | True or False | Lets players feed a tamed Titanosaur so it stays tamed. |
RaidDinoCharacterFoodDrainMultiplierTitanosaur hunger | 1.0 | number | How fast raid creatures such as the Titanosaur get hungry. 1 is normal. |
AllowAnyoneBabyImprintCuddleAnyone can cuddle babies | False | True or False | Any player can care for a baby creature, not only the one who imprints on it. |
DisableImprintDinoBuffNo imprint rider bonus | False | True or False | Removes the extra damage and resistance a creature gets when ridden by the player who imprinted it. |
ServerPVEPvE only | False | True or False | Turns off player versus player combat, so players can only fight the world. |
AllowFlyerCarryPvEFlyers can carry wild creatures in PvE | False | True or False | Lets flying tames pick up wild creatures on a PvE server. |
AllowCaveBuildingPvEBuilding in caves in PvE | False | True or False | Lets players build inside caves on a PvE server. |
AllowCaveBuildingPvPBuilding in caves in PvP | True | True or False | Off stops players building inside caves on a PvP server. |
PreventOfflinePvPOffline raid protection | False | True or False | When every member of a tribe is offline, its players, tames and buildings cannot be damaged. |
PreventOfflinePvPIntervalOffline protection starts after (seconds) | 0 | whole number | How long after the last tribe member logs off the protection starts. |
PvPDinoDecayCreature decay in PvP | False | True or False | Tames decay on a PvP server while offline raid protection is on. |
PreventTribeAlliancesNo tribe alliances | False | True or False | Tribes cannot form alliances. |
AllowMultipleAttachedC4Several C4 per creature | False | True or False | Players can stick more than one C4 charge on a creature. |
EnablePvPGammaGamma command in PvP | False | True or False | Players can use the gamma console command on a PvP server. |
DisablePvEGammaNo gamma command in PvE | False | True or False | Players cannot use the gamma console command on a PvE server. |
RandomSupplyCratePointsRandom supply drop spots | False | True or False | Supply drops land in random places. The wiki warns this can make artifacts unreachable on Ragnarok. |
PvEAllowStructuresAtSupplyDropsBuild near supply drops in PvE | False | True or False | Lets players build next to supply drop points on a PvE server. |
StructureDamageMultiplierStructure damage | 1.0 | number | Multiplies the damage structures such as spike walls deal. 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
StructureResistanceMultiplierDamage structures take | 1.0 | number | Multiplies the damage structures receive. Lower makes bases tougher; 1 is normal. |
DisableStructureDecayPvENo structure decay | False | True or False | Structures of players who stop playing are never removed by decay. |
PvEStructureDecayPeriodMultiplierStructure decay time | 1.0 | number | Multiplies how long an abandoned structure lasts before it decays. Higher lasts longer; 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
DisableDinoDecayPvENo creature decay in PvE | False | True or False | Tames of players who stop playing never decay on a PvE server. |
PvEDinoDecayPeriodMultiplierCreature decay time in PvE | 1.0 | number | Multiplies how long tames of absent players last on a PvE server. Needs creature decay on. |
AlwaysAllowStructurePickupPick up structures any time | False | True or False | Removes the short time limit on picking a placed structure back up. |
EnableExtraStructurePreventionVolumesNo building in resource-rich areas | False | True or False | Blocks building in some busy resource areas, such as around the big mountains on The Island. |
TheMaxStructuresInRangeStructure limit in an area | 10500 | whole number | The most structures that can be built within one area. |
PerPlatformMaxStructuresMultiplierStructures on platforms | 1.0 | number | Multiplies how many structures fit on platform saddles and rafts. 1 is normal. |
ClampResourceHarvestDamageLimit tame harvest damage | False | True or False | A tame cannot do more damage to a tree or rock than it has health left, so very strong harvesters gather less. |
ShowMapPlayerLocationShow players on the map | True | True or False | Players see their own position on the map. |
ServerCrosshairCrosshair | True | True or False | Shows a crosshair on screen. |
AllowThirdPersonPlayerThird-person camera | True | True or False | Lets players switch to a third-person view. |
ShowFloatingDamageTextFloating damage numbers | False | True or False | Shows damage numbers above whatever is hit. |
AllowHitMarkersHit markers | True | True or False | Shows a marker when a ranged attack hits. |
GlobalVoiceChatGlobal voice chat | False | True or False | Everyone hears everyone, wherever they are on the map. |
ProximityChatNearby text chat only | False | True or False | Only players close by see a chat message. |
ServerForceNoHUDHide the HUD of creatures | False | True or False | Hides the info shown over creatures that do not belong to a tribe. |
PreventDownloadSurvivorsBlock arriving survivors | False | True or False | Players cannot bring a character here from ARK data. |
PreventDownloadItemsBlock arriving items | False | True or False | Players cannot bring items here from ARK data. |
PreventDownloadDinosBlock arriving creatures | False | True or False | Players cannot bring tames here from ARK data. |
Game.ini, section [/Script/ShooterGame.ShooterGameMode]
| Setting | Default | Values | What it does |
|---|---|---|---|
MatingIntervalMultiplierTime between matings | 1.0 | number | Lower lets a tame mate again sooner. 1 is normal. |
MatingSpeedMultiplierMating speed | 1.0 | number | Higher makes mating finish faster. 1 is normal. |
EggHatchSpeedMultiplierEgg hatch speed | 1.0 | number | Higher hatches fertilised eggs faster. 1 is normal. |
LayEggIntervalMultiplierTime between laid eggs | 1.0 | number | Lower makes tames lay unfertilised eggs more often. 1 is normal. |
BabyMatureSpeedMultiplierBaby growth speed | 1.0 | number | Higher makes babies grow up faster. 1 is normal. |
BabyFoodConsumptionSpeedMultiplierBaby food use | 1.0 | number | Lower makes babies eat less. 1 is normal. |
BabyCuddleIntervalMultiplierTime between imprint cuddles | 1.0 | number | Lower makes babies ask for care more often, so imprinting fits into a shorter growth time. 1 is normal. |
BabyImprintAmountMultiplierImprint per cuddle | 1.0 | number | Multiplies how much each cuddle or care adds to imprinting. 1 is normal. |
BabyImprintingStatScaleMultiplierImprinting stat bonus | 1.0 | number | How much imprinting improves a creature's stats. 0 turns the bonus off; 1 is normal. |
CropGrowthSpeedMultiplierCrop growth speed | 1.0 | number | Higher makes crops in plots grow faster. 1 is normal. |
CropDecaySpeedMultiplierCrop decay time | 1.0 | number | Higher makes crops in plots last longer before rotting. 1 is normal. |
GlobalSpoilingTimeMultiplierFood spoiling time | 1.0 | number | Higher makes food and other perishables last longer. 1 is normal. |
GlobalItemDecompositionTimeMultiplierDropped item lifetime | 1.0 | number | Higher keeps dropped items and loot bags on the ground longer. 1 is normal. |
GlobalCorpseDecompositionTimeMultiplierBody lifetime | 1.0 | number | Higher keeps bodies in the world longer. 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
WildDinoCharacterFoodDrainMultiplierWild creature hunger | 1.0 | number | How fast wild creatures get hungry. 1 is normal. |
TamedDinoCharacterFoodDrainMultiplierTamed creature hunger | 1.0 | number | How fast tamed creatures get hungry. 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
KillXPMultiplierExperience from kills | 1.0 | number | Multiplies experience from kills, on top of the experience rate in GameUserSettings.ini. |
HarvestXPMultiplierExperience from harvesting | 1.0 | number | Multiplies experience from gathering, on top of the experience rate in GameUserSettings.ini. |
CraftXPMultiplierExperience from crafting | 1.0 | number | Multiplies experience from crafting, on top of the experience rate in GameUserSettings.ini. |
PlayerHarvestingDamageMultiplierPlayer gathering speed | 1.0 | number | Higher makes players break trees and rocks faster. 1 is normal. Not yet confirmed for Ascended on the ARK wiki. |
DinoHarvestingDamageMultiplierTame gathering speed | 3.2 | number | Higher makes tames break trees and rocks faster. Not yet confirmed for Ascended on the ARK wiki. |
SupplyCrateLootQualityMultiplierSupply drop loot quality | 1.0 | from 1 to 5 | Raises the quality of items in supply drops, from 1 to 5. Not yet confirmed for Ascended on the ARK wiki. |
FishingLootQualityMultiplierFishing loot quality | 1.0 | from 1 to 5 | Raises the quality of items caught by fishing, from 1 to 5. Not yet confirmed for Ascended on the ARK wiki. |
MaxNumberOfPlayersInTribeTribe size limit | 0 | whole number | The most players one tribe can have. 0 means no limit; 1 turns tribes off. Not yet confirmed for Ascended on the ARK wiki. |
bAllowUnlimitedRespecsUnlimited Mindwipe Tonic | False | True or False | Players can reset their stats and engrams again without the 24 hour wait. |
bAutoUnlockAllEngramsUnlock every engram | False | True or False | Every player can craft everything from the start. Not yet confirmed for Ascended on the ARK wiki. |
bAllowSpeedLevelingMovement speed levels | False | True or False | Players and creatures that walk or swim can put levels into movement speed. |
bAllowFlyerSpeedLevelingFlyer speed levels | False | True or False | Flying creatures can put levels into movement speed. On Ascended this also needs movement speed levels on. |
bDisableStructurePlacementCollisionBuild into the terrain | False | True or False | Structures can be placed partly inside the ground and rocks. |
bAllowPlatformSaddleMultiFloorsSeveral floors on platform saddles | False | True or False | Lets players build more than one floor on a platform saddle. Not yet confirmed for Ascended on the ARK wiki. |
bDisableFriendlyFireNo friendly fire | False | True or False | Tribe members, their tames and their structures cannot hurt each other. |
bPvEDisableFriendlyFireNo friendly fire in PvE | False | True or False | The same as above, on a PvE server only. |
bUseSingleplayerSettingsSmall group balance | False | True or False | Applies the single player balance, which suits one or two players better. |
StructureDamageRepairCooldownRepair cooldown after damage (seconds) | 180 | whole number | How long after taking damage a structure can be repaired. 0 turns the wait off. Not yet confirmed for Ascended on the ARK wiki. |
Questions
Where is GameUserSettings.ini on an ARK: Survival Ascended server?
In ShooterGame/Saved/Config/WindowsServer/ inside the server folder. Game.ini is in the same folder. The server creates GameUserSettings.ini on its first start; Game.ini only exists once something writes it.
What goes in GameUserSettings.ini and what goes in Game.ini?
Rates, difficulty, player and creature multipliers, PvE and interface settings go under [ServerSettings] in GameUserSettings.ini. Breeding, crops, spoiling, experience per action and tribe rules go under [/Script/ShooterGame.ShooterGameMode] in Game.ini.
Why did my settings change back?
ARK writes GameUserSettings.ini when the server stops. Stop the server first, then edit the file, then start it. A setting on the launch line also wins over the file.
How do I set 2x or 5x rates?
Pick a preset at the top of the generator. The 2x preset doubles experience, taming and harvesting and halves the time between matings and imprint cuddles. Change any value after picking a preset.
Does this work for ARK: Survival Evolved?
Most names are the same, but this page is checked against the Ascended server only. Survival Evolved keeps its files under ShooterGame/Saved/Config/LinuxServer or WindowsServer, and a few settings here are Ascended only.
Good to know
- Where the names come from. Every setting name on this page was found in the Ascended dedicated server program itself (ArkAscendedServer.exe, Steam build 26477280, checked on 7 November 2026). The server download has no loose default .ini files, so there is no official list to copy.
- Where the defaults come from. Defaults and what each setting does follow the community ARK wiki server configuration page, read on 7 November 2026. We found no settings reference from Studio Wildcard. 13 settings are marked "Not yet confirmed for Ascended": the wiki lists them for Survival Evolved and has not confirmed them for Ascended.
- Only what you change is written. ARK uses its default for any line that is missing, so a short file is easier to check. Tick "Write every setting" for a full list.
- Player limit. On Ascended the player limit is the launch flag
-WinLiveMaxPlayers, not a line in these files. - Not yet started with these files. We checked the file layout and every setting name against the server program; defaults follow the wiki.
- Back up your world before big changes.
