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How to check entity count and server FPS on your Rust server

RustUpdated Oct 23, 20264 min read

Type serverinfo in the Console tab and press Enter. Rust answers with a short list that includes EntityCount (everything that exists in the world, buildings included), Framerate (the server's frames per second) and Players.

Read the numbers

  1. Open your server in the panel and click the Console tab. The server must be running.
  2. Type serverinfo in Type a command and press Enter.
The Console tab of a Rust server with the command box

The answer looks like this, with your own values:

LineWhat it is
"Hostname"Your server's name in the server list.
"MaxPlayers", "Players", "Queued", "Joining"Your slots, and how many players are on, waiting or connecting.
"EntityCount"How many entities the world holds: buildings, deployables, items on the ground, animals and more.
"Framerate"The server's frames per second right now.
"Uptime"Seconds since the server started.
"Map"The map, for example Procedural Map.
"Version", "Protocol"The Rust build the server runs.

status shows the players who are on, with their ping and how long they have been connected. server.seed shows the seed of the current map.

Entity count

Every wall, box, door and item on the ground is an entity, and the count grows through a wipe cycle as players build. A higher count means more for the server to save and keep up to date.

Server FPS

Framerate is capped by Server frame rate limit in Server Settings (server.cfg), 240 by default. The panel says Lower uses less CPU; below 60 players may notice. If the framerate stays well under the limit while players are on, the server is struggling: see How to make your Rust server run smoother.

Save the world now

server.save saves the world straight away. The Console shows Saving complete when it is done. Rust also saves by itself every Save Interval.

Good to know

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