The sandbox World group is about the place: when the water and the power go off, the weather and temperature, how fast nature takes over, how many houses are locked or alarmed, generators, crops and fish. It is not the same as the World group of Server Settings, which holds the save interval and fire rules.
Open the editor
- Open your server in the panel and click the Settings tab.
- In the list on the left, under Config files, click Sandbox Settings. The file name is shown at the top.
- If the list says No config files yet, start the server once. The game writes its sandbox file the first time it runs.

The editor only saves while the server is stopped. Stop the server, change the settings below, then click Save only or Save & start. The full steps are in How to change Project Zomboid sandbox settings in the panel. Headings such as World appear in capitals in the editor. The editor shows Build 42 files only: on a Build 41 server it opens with a message that the file is from a different build, see Project Zomboid Sandbox Settings says the file is from a different build.
Every setting in World
| Setting | What it does | Values | A new server starts with |
|---|---|---|---|
| Water shutoff | How long after the default start date (July 9, 1993) that plumbing fixtures (eg. sinks) stop being infinite sources of water. | Instant, 0 - 30 Days, 0 - 2 Months and more, up to Disabled (9 choices) | 0 - 30 Days |
| Water shutoff (exact days) | Water shutoff as an exact number of days after the default start date (July 9, 1993). | A whole number from -1 to 2147483647 | 14 |
| Power shutoff | How long after the default start date (July 9, 1993) that the world's electricity turns off for good. | Instant, 14 - 30 Days, 14 Days - 2 Months and more, up to Disabled (9 choices) | 14 - 30 Days |
| Power shutoff (exact days) | Power shutoff as an exact number of days after the default start date (July 9, 1993). | A whole number from -1 to 2147483647 | 14 |
| Temperature | The global temperature. | Very Cold, Cold, Normal, Hot, Very Hot | Normal |
| Rain | How often it rains. | Very Dry, Dry, Normal, Rainy, Very Rainy | Normal |
| Weather | Whether weather changes or remains at a single state. | Normal, No Weather, Endless Rain, Endless Storm, Endless Snow, Endless Blizzard | Normal |
| Fog | Whether fog occurs naturally, never occurs, or is always present. | Normal, No Fog, Endless Fog | Normal |
| Overgrowth speed | Number of days until the erosion system (which adds vines, long grass, new trees etc. to the world) will reach 100% growth. | Very Fast (20 Days), Fast (50 Days), Normal (100 Days), Slow (200 Days), Very Slow (500 Days) | Slow (200 Days) |
| Helicopter event | How regularly a helicopter passes over the Event Zone. | Never, Once, Sometimes, Often | Once |
| Distant noise events | How often zombie-attracting metagame events like distant gunshots will occur. | Never, Sometimes, Often | Sometimes |
| Sleep events | How often events during the player's sleep, like nightmares, occur. | Never, Sometimes, Often | Never |
| House alarms | How likely the player is to activate a house alarm when breaking into a new house. | Never, Extremely Rare, Rare, Sometimes, Often, Very Often | Sometimes |
| Locked houses | How frequently the doors of homes and buildings will be locked when discovered. | Never, Extremely Rare, Rare, Sometimes, Often, Very Often | Very Often |
| Night darkness | The level of ambient lighting at night. | Pitch Black, Dark, Normal, Bright | Normal |
| Fire spreads | If fires spread when started. | On or off | On |
| Generators on the map | The chance of electrical generators spawning on the map. | None (not recommended), Insanely Rare, Extremely Rare, Rare, Normal, Common, Abundant | Rare |
| Generator fuel use | How much fuel is consumed by generators per in-game hour. | A number from 0 to 100 | 0.1 |
| Crop growth speed | The speed of plant growth. | A number from 0.1 to 100 | 1.0 |
| Crop yield | The abundance of harvested crops. | A number from 0.1 to 10 | 1.0 |
| Foraging | The abundance of items found in Foraging mode. | Very Poor, Poor, Normal, Abundant, Very Abundant | Normal |
| Fish | The abundance of fish in rivers and lakes. | Very Poor, Poor, Normal, Abundant, Very Abundant | Poor |
| Basements | How frequently basements spawn at random locations. | Never, Extremely Rare, Rare, Sometimes, Often, Very Often, Always | Sometimes |
Water and power
Water shutoff and Power shutoff are measured from the game's default start date, July 9, 1993. Each one has a second setting, Water shutoff (exact days) and Power shutoff (exact days), that gives the shutoff as a number of days. The choices are the game's own, from instant to disabled. Change one at a time and read the game's description in the table.
Good to know
- Most sandbox rules apply from the next start. A few, such as the start date and the months since the outbreak, only matter when a new world is created.
- Four sandbox values are not in this editor, because the panel writes them at every start: Zombie Population, Zombie Respawn, Loot Respawn (hours) and Banned Item IDs. They are under Settings, then Game Settings: How to change zombie population, respawn and loot respawn on your Project Zomboid server.
- The column "A new server starts with" shows the value a new server has before you change anything (the game's Apocalypse rules). If you applied a preset, your values differ: How to choose a sandbox preset for your Project Zomboid server.
- Back up first if the world has progress in it: How to back up and restore your Project Zomboid world.





