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Your Core Keeper server stops after you add a mod

Core KeeperUpdated Oct 29, 20263 min read

When a Core Keeper server stops starting after you added a mod, remove the mod you added last and start the server again. If it starts, that mod is the cause: it may need another mod, not be updated for the current game version, or sit one folder too deep.

How do I remove the newest mod?

  1. Open your server in the panel and stop it if it is not stopped already.
  2. Click the Files tab and open CoreKeeperServer_Data/StreamingAssets/Mods.
  3. Open the menu of the newest mod's folder and choose Delete folder. Keep the mod's .zip on your PC.
  4. Start the server and wait for Started session in the Console.
The Mods folder of a Core Keeper server in Files, with one folder per mod

Still failing? Remove the next mod, one at a time, until it starts.

Why would a mod stop the Core Keeper server?

  • It needs another mod. Pugstorm's modding documentation notes that some mods depend on others, listed in the mod's description. Install that one as well: nothing is added for you.
  • It is not updated for the game. The same documentation asks you to use the right version filter so you do not install outdated mods. After a Core Keeper update, wait for the mod's author.
  • Its files are one folder too deep. The mod's files must sit directly in its own folder in Mods.
  • It is not meant for servers. If the mod's page says it only changes a player's own game, leave it off the server.

How do I add mods back safely?

  1. Take a backup: How to back up and restore your Core Keeper world.
  2. Add one mod at a time.
  3. Start the server after each mod and check for Started session.

Steps: How to add mods to your Core Keeper server.

What if the server still does not start?

Open a ticket with the mod names and the last 50 to 100 lines of the Console: How to open a support ticket. For start problems that are not about mods: Your Core Keeper server is stuck on starting.

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