NEW 📢 Limited launch offer: up to 70% off your first month on every game!See plans

Game server ports

The default ports of 21 dedicated servers, each taken from the developer's own docs, the official wiki or the config file the server ships with, with the protocol and who needs the port open. Where the developer publishes no default, the row says so instead of guessing. Checked on Nov 3, 2026.

On a PlayNHost server

Every port your game needs is created with the server and accepts both TCP and UDP, so there is nothing to forward. The numbers are assigned by the machine and are usually not the defaults below: open Ports & Network in the panel, and give players the address shown under Give this to your players.

Games on this page

Minecraft: Java Edition

Port forDefaultProtocolWho needs itNotes
Game25565TCPPlayersserver-port. Java Edition uses TCP.
Server list query25565UDPOnly if you use itOff by default (enable-query=false). Uses the game port unless query.port is set.
RCON25575TCPAdmin tools onlyOff by default. The wiki warns against opening RCON to the internet.

Sources: Minecraft Wiki: server.properties (read Nov 3, 2026); Minecraft Wiki: RCON (read Nov 3, 2026); Minecraft Wiki: Query (read Nov 3, 2026)

Minecraft: Bedrock Edition

Port forDefaultProtocolWho needs itNotes
Game19132UDPPlayersserver-port. Bedrock uses UDP, unlike Java Edition.
Game (IPv6)19133UDPPlayersserver-portv6, for players on IPv6.

Sources: Microsoft Learn: Bedrock server.properties (read Nov 3, 2026, page edited Jun 25, 2025); Minecraft Wiki: Bedrock Dedicated Server (read Nov 3, 2026)

Rust

Port forDefaultProtocolWho needs itNotes
Game28015UDPPlayersserver.port. Facepunch: this is the only port you need to connect and play.
Server list queryHigher of game and RCON port + 1UDPServer browserserver.queryport. If not set: 1 + the higher of server.port and rcon.port, so 28016 with both at default and 28017 when RCON is on 28016. It must differ from the game port.
RCONSame as the game portTCPAdmin tools onlyrcon.port. Facepunch: the default is equal to server.port, and RCON uses TCP. Its own example uses 28016.
Rust+ app28082TCPOnly if you use itapp.port: the higher of the game and RCON port + 67, so 28082 if nothing was changed. It must be 10000 or higher and reachable from the internet.

Sources: Facepunch wiki: Creating a server (read Nov 3, 2026); Facepunch wiki: Rust+ companion server (read Nov 3, 2026)

ARK: Survival Evolved

Port forDefaultProtocolWho needs itNotes
Game7777UDPPlayersPort. Open 7777, 7778 and 27015 UDP.
Peer7778UDPPlayersAlways the game port + 1.
Server list query27015UDPServer browserQueryPort, for the Steam server browser only.
RCON27020TCPAdmin tools onlyRCONPort, optional.

Sources: ARK Official Community Wiki: Dedicated server setup (read Nov 3, 2026, page edited Dec 30, 2025); ARK Official Community Wiki: Server configuration (read Nov 3, 2026)

ARK: Survival Ascended

Port forDefaultProtocolWho needs itNotes
Game7777UDPPlayersAscended takes -port=<port> on the command line; without it the server always uses 7777.
Server list queryNo default publishedNot statedNo Steam query port is documented for Ascended: the wiki's port table is shared with Survival Evolved.

Source: ARK Official Community Wiki: Dedicated server setup (read Nov 3, 2026, page edited Dec 30, 2025)

Satisfactory

Port forDefaultProtocolWho needs itNotes
Game7777UDPPlayers-Port=. Game traffic and the lightweight query API.
Server API7777TCPPlayersThe same number over TCP: server traffic and the HTTPS API. The wiki's firewall examples open 7777 for both UDP and TCP.
Reliable messaging8888TCPPlayers-ReliablePort=. Needed since Patch 1.1.0.0. Ports 15000 and 15777 have not been used since 1.0.

Source: Satisfactory Wiki (official): Dedicated servers (read Nov 3, 2026, page edited Oct 6, 2026)

V Rising

Port forDefaultProtocolWho needs itNotes
GameNo default publishedUDPPlayersPort in ServerHostSettings.json. Stunlock names no default; its example uses 27015.
Server list queryNo default publishedUDPServer browserQueryPort, for the Steam server list. Its example uses 27016.
RCONNo default publishedTCPAdmin tools onlyRcon.Port, off until you set a password. Its example uses 25575.

Source: Stunlock Studios: dedicated server instructions (GitHub) (read Nov 3, 2026)

7 Days to Die

Port forDefaultProtocolWho needs itNotes
Game26900TCPPlayersServerPort. Forward 26900 TCP and 26900 to 26903 UDP so others can join.
Game (UDP range)26900-26903UDPPlayersThe UDP range that goes with the server port.
Web dashboard8080TCPOnly if you use itWebDashboardPort, only if you manage the server from a browser.
Telnet8081TCPAdmin tools onlyTelnetPort. Without a telnet password the server only listens on localhost.

Source: Valve Developer Community: 7 Days to Die Dedicated Server (the v1.3 serverconfig.xml) (read Nov 3, 2026, page edited Jul 7, 2026)

DayZ

Port forDefaultProtocolWho needs itNotes
Game2302Not statedPlayers-port=2302 on the command line.
Server list querySet in serverDZ.cfgNot statedServer browsersteamQueryPort in serverDZ.cfg. Bohemia's sample sets 2305 and gives no default.

Source: Bohemia Interactive wiki: DayZ Server Configuration (read Nov 3, 2026)

Counter-Strike 2

Port forDefaultProtocolWho needs itNotes
Game27015Not statedPlayers-port 27015 sets both the game port and the query port.

Source: Valve Developer Community: Counter-Strike 2 Dedicated Servers (read Nov 3, 2026, page edited Aug 19, 2026)

Factorio

Port forDefaultProtocolWho needs itNotes
Game34197UDPPlayersFactorio uses UDP only. Change it with --port.
RCONNo default publishedNot statedAdmin tools only--rcon-port. There is no default: RCON stays off until you give a port.

Sources: Factorio Wiki (official): Multiplayer (read Nov 3, 2026, page edited Apr 11, 2026); Factorio Wiki (official): Command line parameters (read Nov 3, 2026, page edited Oct 27, 2026)

Sons of the Forest

Port forDefaultProtocolWho needs itNotes
Game8766UDPPlayersGamePort, listed under Required Ports.
Server list query27016UDPPlayersQueryPort, used by Steam to list the server.
BlobSync9700UDPPlayersBlobSyncPort, also required: the server checks all three when it starts and stops if one is closed.

Source: Sons of the Forest Dedicated Server Configuration Guide (Steam, linked from Endnight's patch notes) (read Nov 3, 2026)

Arma Reforger

Port forDefaultProtocolWho needs itNotes
Game2001UDPPlayersbindPort / publicPort, the port players connect to.
Server list query17777UDPServer browsera2s.port, the Steam query port.
RCON19999UDPAdmin tools onlyrcon.port. Bohemia describes its RCON as UDP based; it needs a password to start.

Source: Bohemia Interactive wiki: Arma Reforger Server Config (read Nov 3, 2026, page edited Feb 4, 2025)

Icarus

Port forDefaultProtocolWho needs itNotes
Game17777Not statedPlayers-PORT=. RocketWerkz: forward the game port and the query port.
Server list query27015Not statedPlayers-QueryPort=.

Source: RocketWerkz: Icarus dedicated server wiki (GitHub) (read Nov 3, 2026)

Core Keeper

Port forDefaultProtocolWho needs itNotes
GameNone by defaultNot statedWithout -port the server uses the Steam relay network and needs no forwarding. With -port it accepts direct connections on that port.

Source: Core Keeper dedicated server ARGUMENTS.txt, as quoted on the game's Steam forum (read Nov 3, 2026)

Palworld

Port forDefaultProtocolWho needs itNotes
Game8211Not statedPlayers-port=8211 sets the port the server listens on.
RCONNo default publishedNot statedAdmin tools onlyRCONPort in PalWorldSettings.ini. Pocketpair's docs give no default number.
Server APINo default publishedNot statedAdmin tools onlyRESTAPIPort, off unless RESTAPIEnabled is on. No default number in the docs.

Sources: Pocketpair: Palworld server docs, arguments (read Nov 3, 2026); Pocketpair: Palworld server docs, configuration (read Nov 3, 2026)

Project Zomboid

Port forDefaultProtocolWho needs itNotes
Game16261UDPPlayersThe port players add to their favourites.
Direct connection16262UDPPlayersEach extra server on the same machine needs two more UDP ports.

Source: PZwiki (official): Dedicated server (read Nov 3, 2026, page edited Jul 29, 2026)

Enshrouded

Port forDefaultProtocolWho needs itNotes
Game15637Not statedPlayersqueryPort in enshrouded_server.json, the only port Keen lists. Steam also uses its own required ports.

Sources: Keen Games support: Dedicated Server FAQ (read Nov 3, 2026, page edited Oct 31, 2026); Keen Games support: Dedicated Server Configuration (read Nov 3, 2026, page edited Oct 31, 2026)

Terraria

Port forDefaultProtocolWho needs itNotes
Game7777TCPPlayersThe server runs on TCP port 7777 by default.

Source: Terraria Wiki (official): Server (read Nov 3, 2026, page edited Aug 20, 2026)

Valheim

Port forDefaultProtocolWho needs itNotes
Game2456Not statedPlayers-port. Valheim uses the port you set and that port + 1.
Server list query2457Not statedPlayersPort + 1. Iron Gate: with the crossplay backend you do not need to forward ports.

Source: Iron Gate: A guide to dedicated servers (read Nov 3, 2026, page edited Apr 11, 2024)

The Isle (Evrima)

Port forDefaultProtocolWho needs itNotes
Game7777Not statedPlayersAn Afterthought patch fixed players being unable to join servers on any port other than 7777, the game's default.

Source: Afterthought: Evrima Patch 0.4.14.07 (Steam announcement) (read Nov 3, 2026, page edited Aug 15, 2020)

Which servers answer a server browser query

We send each server the query a game client or server list sends, over the address players use, to check that players can reach it. These games answered on our own servers:

  • Minecraft: Java Edition: status ping on the game port
  • Minecraft: Bedrock Edition: list ping on the game port
  • Rust: Steam query on the query port
  • Enshrouded: Steam query on its one port
  • Valheim: Steam query on port + 1, only with crossplay off
  • Project Zomboid: Steam query on the game port, only when Steam started with the server

These did not answer that query reliably, so a checker that relies on it gets no reply from them even when players can join:

  • Palworld: no Steam query on the game port
  • Satisfactory: no reliable Steam query
  • ARK: no reliable Steam query
  • The Isle (Evrima): listed through Epic Online Services, no query on any port
  • Terraria: every probe is logged as a failed join

How this page was made

Every number comes from the developer's own documentation, the official wiki or the config file the game ships with, read on the date beside it. Pages that block automated readers were read through the Internet Archive. The public port lists we compared each contradicted another on at least one game, so none of them is used here, and a number no primary source gives is left blank.