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How to start a new Vintage Story world on your server

Vintage StoryUpdated Oct 30, 20263 min read

To start a new Vintage Story world on a PlayNHost server, stop the server, delete default.vcdbs in data/Saves under Files, and start the server again. With no world file, the server generates a new world using the world options under Settings, Game Settings. Your mods and serverconfig.json settings stay.

This deletes the current world for good: everything built and explored, and every player's inventory in it. Take a backup first so you can go back.

How do I start a fresh world?

  1. Open your server in the panel and click Backups in the left menu. In the Create backup card, click Start backup and wait for it to finish.
  2. Optional: click the Settings tab, then Game Settings, and choose a new World play style, World seed, World size or climate: How to choose your Vintage Story world settings before you start.
  3. Click the Console tab, click Stop and wait for the badge to say Offline.
  4. Click the Files tab, then open data, then Saves.
  5. Delete default.vcdbs, and default.vcdbs-shm and default.vcdbs-wal if they are there.
  6. Start the server. The Console prints [pnh-update] New world: with the settings it uses, then generates the world.
  7. Wait for the badge to say Online, then join.
The data/Saves folder of a Vintage Story server in Files, with default.vcdbs selected for deletion

The new world takes a little longer to start than usual, because the land around the spawn is generated first.

What stays and what goes?

Goes with the world fileStays
Terrain, buildings, chests, land claimsMods in data/Mods and their settings
Player inventories and positions in that worldserverconfig.json: name, password, whitelist mode, role list
The world's seed, size and climateYour panel settings and backups

Can I keep the old world to go back to?

Yes, two ways:

Why did I get the same world again?

The world file was still there when the server started, or you set the same World seed with the same options. Check that data/Saves holds no default.vcdbs before you start, and leave World seed empty for a random world.

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