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How to move your BeamMP server from another host

BeamMPUpdated Oct 22, 20264 min read

A BeamMP server has no world save to move. What you bring is your mods, your server plugins and your settings. Download them from your old host, upload the mods and plugins on the Mods & maps tab, and copy your settings into Settings here instead of uploading the old ServerConfig.toml.

1. Download from your old host

From your old server, download:

  • every .zip in Resources/Client (your mods),
  • every folder in Resources/Server (your server plugins and their data),
  • ServerConfig.toml, to read your old settings.

2. Copy your settings

Open your old ServerConfig.toml on your computer and copy each value into the panel. On PlayNHost the panel writes ServerConfig.toml itself at every start, so an uploaded copy would be overwritten.

In the old fileHere
NameServer Name
DescriptionServer Description
MapMap, or the Server map card on Mods & maps
TagsServer Tags
PrivatePrivate
MaxCarsMax Cars (1 to 10)
MaxPlayersEdit slots on Overview, up to your plan's limit
AllowGuestsAllow Guests
LogChatChat logging
AuthKeyBeamMP Auth Key, see step 4
PortNothing to copy: your server has its own port, on Ports & Network

All of these are in Settings, Game Settings, except slots.

Game Settings of a BeamMP server

The Go live card on Overview sets name, description, tags, map and visibility in one go: How to put your BeamMP server in the server list.

3. Upload mods and plugins

  1. Open the Mods & maps tab.
  2. Under Add a mod, drop your mod .zip files: How to add mods to your BeamMP server.
  3. For each plugin, zip its folder so the .lua files sit at the top of the zip, and use Upload plugin: How to install server plugins on your BeamMP server. For many files or plugin data, SFTP into Resources/Server is quicker: How to connect to your server files with SFTP.

Do not copy over a folder called PlayNHost from somewhere else: the panel puts its own plugin there at every start.

4. The key

A key belongs to one server at a time. Create a new key in keymaster for this server, or delete the old server's key in keymaster before you reuse it, then paste it here: How to get a BeamMP auth key for your server.

5. Start and check

  1. Start the server and watch the Console for ALL SYSTEMS STARTED SUCCESSFULLY.
  2. Check What players download on Mods & maps and the BeamMP server list card on Overview.
  3. Give your players the new address from Play with friends, or let them find the server by name.

Bans made on your old host with a plugin such as Nickel come along in that plugin's folder. Bans of the Players page start empty here.

For moving any game, see also How to move your existing server to PlayNHost.

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