Eco keeps its settings in a Configs folder, with one file per area. The server identity is in Network.eco.
1. Open the file
- Stop the server in the Game Panel and wait for it to report offline. Eco rewrites its config files on shutdown, so edits made while it runs are lost.
- Open the Files tab and go to the
Configsfolder. - Open
Network.eco. It is a JSON style file, so keep the quotation marks and commas intact.
2. The settings you will change
| Setting | What it does |
|---|---|
Description | The server name and blurb shown in the browser. |
DetailedDescription | The longer text on the server page. |
Password | Password to join. Empty means open. |
MaxConnections | Player slots. |
PublicServer | Whether the server is advertised publicly. |
WebServerPort | The web interface port. Leave it as it is. |
GameServerPort | The game port. Already set to your allocation, so leave it alone. |
3. World and difficulty settings
These are in other files in the same folder. Difficulty.eco holds the difficulty settings, and the world generation settings apply only when a world is created. Changing world size or seed does nothing to a world that already exists.
4. Save and restart
- Save the file.
- Start the server and read the console for the name it registered.
5. Whitelisting
Eco's whitelist only takes effect when a password is set. If you want a whitelist only server, set a password as well and give it to nobody. Whitelisted players skip the password prompt.
If a setting does not apply, check the file is still valid after your edit. A missing comma or quotation mark makes Eco fall back to defaults for the whole file.





