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How to use the Console and commands on your BeamMP server

BeamMPUpdated Oct 22, 20264 min read

Open the Console tab, type a command in the box at the bottom and press Enter. BeamMP's console takes its own short list of commands; type help to see it. Most of what you would do with them, such as kicking or messaging players, is also on the Players page.

BeamMP's commands

This is the list BeamMP prints for help:

CommandWhat it does
helpShows this list.
listLists all players and info about them. With nobody on it says No players online.
say <message>Sends the message to all players in chat. The Console shows [CHAT] <Server> (to everyone) and your text.
kick <name> [reason]Kicks the player with that name, with an optional reason.
statusHow the server is doing: players, cars, uptime and the state of each part, under BeamMP-Server Status:.
versionShows the server, Lua and OpenSSL versions.
reloadmodsReloads all mods from Resources/Client. The same as Apply now, no restart on Mods & maps.
protectmod <name> <value>Sets whether a mod is protected, true or false. A name with spaces goes in double quotes.
settings [command]Sets or gets server settings; settings help explains it. The panel sets name, map, tags and the other options again at every start, so change those in Settings instead.
lua [state id]Switches the console to Lua, for plugin authors.
clearClears the console window.
exitShuts down the server. Use Stop in the panel instead.

A word BeamMP does not know gets Error: Unknown command: and the word. Plugins such as Nickel add their own commands: see the plugin's page.

Lines you will see

  • Vehicle data network online on port and your port: the server is up. The panel shows Online from this line.
  • ALL SYSTEMS STARTED SUCCESSFULLY, EVERYTHING IS OKAY: everything started.
  • [PNH] PlayNHost tools ... ready: the plugin behind the Players page is loaded.
  • Lines starting [playnhost]: the panel's start tools, for example a BeamMP update.
  • [LUA ERROR]: a server plugin hit an error, with its file and line. The server keeps running.
  • Backend REFUSED the auth key: see BeamMP refused your server auth key.
  • Backend failed to respond to a heartbeat: BeamMP's own servers did not answer. Direct connect will still work. It clears by itself.
  • is not a ZIP file and will be ignored: a file or folder in Resources/Client is not a mod.
  • Server name set in new impl: BeamMP Server: printed on every server with the default name, whatever yours is. Ignore it.

The diagnosis above the Console

When BeamMP prints a line the panel knows, a card appears above the Console, titled What BeamMP said about your server while it runs, or Why your server stopped. It explains the problem in plain words, shows the line it read, and links to the page that fixes it, for example Open Mods & maps. See BeamMP server problems and fixes.

Good to know

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