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How to change your Insurgency server name, password and map

InsurgencyUpdated Sep 23, 20263 min read

Insurgency reads insurgency/cfg/server.cfg every time it loads a map. The starting map and mode are chosen when the server launches.


1. Edit server.cfg

  1. Stop the server in the Game Panel.
  2. Open the Files tab and browse to insurgency/cfg.
  3. Open server.cfg, or create it if it does not exist.
CommandWhat it does
hostnameThe name in the server browser.
sv_passwordPassword to join. Empty means open.
rcon_passwordPassword for remote admin commands.
sv_lanMust be 0 for an internet server.
mp_timelimitMinutes per map.
sv_alltalkLets both teams hear each other.

2. Maps and modes

In Insurgency a map is always paired with a game mode, written as the map name, a space, then the mode, for example sinjar checkpoint.

  • The starting pair is a launch value, set on the Startup page of your server. That page is not linked in the sidebar, so add /startup to the end of your server's panel address.
  • The rotation is insurgency/cfg/mapcycle.txt, one map and mode pair per line.
  • To change map now, run changelevel sinjar checkpoint in the Console tab in the panel.

A mode that a map does not support leaves the server stuck on load, so keep the pairs to ones the game ships with.


3. Message of the day

insurgency/cfg/motd.txt holds the text shown to players as they join. Keep it short.


4. Apply the changes

  1. Save the file.
  2. Start the server, or run exec server.cfg in the console to reload without a restart.
  3. Run status to confirm the hostname and map.

5. If a setting is ignored

  • Check the spelling. The console silently skips unknown commands.
  • Run exec server.cfg by hand to see the errors printed.
  • Some settings are reset by the mode on each map load. Put those in the mode's own config file instead.

Open a ticket from Support in the Client Area if a setting will not hold.

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