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How to Install Resources on Your RedM Server

RedMUpdated Sep 24, 20263 min read

Everything a RedM server runs is a resource: the chat box, the spawn manager, a roleplay framework and every script on top of it. Installing one is always the same three steps.

Where resources live

resources/

A resource is a folder containing an fxmanifest.lua. Many servers group them into subfolders with names in square brackets, such as [core] and [scripts], which the server scans automatically.

Install a resource

  1. In the panel open Files and go to resources/.
  2. Upload the resource folder. Do not rename it, because the folder name is the resource name.
  3. Stop the server, edit server.cfg and add:
    ensure resourcename
  4. Start the server and read the console.

Load order matters

Resources start in the order their ensure lines appear. A framework, a database wrapper and any shared library must come before the scripts that use them. Getting this wrong produces errors that look like a broken script but are really a missing dependency.

A typical order is:

ensure mapmanager
ensure chat
ensure spawnmanager
ensure sessionmanager-rdr3
ensure oxmysql
ensure my-framework
ensure my-jobs-script

Database resources

Many roleplay resources need a MySQL database. Create one in the panel's Databases section, then put its host, name, user and password into the connection string the resource asks for, usually a set mysql_connection_string line in server.cfg. Import any SQL file the resource ships with before starting it.

Working without a full restart

From the panel Console:

refresh
start resourcename
restart resourcename
stop resourcename

refresh makes the server notice a newly uploaded resource. restart is what you use after editing a script.

When a resource fails

The console names the resource and the reason. Common causes:

  • A missing fxmanifest.lua, or one written for a different Cfx.re version.
  • A dependency not started, named in the error.
  • A database connection that is not configured.
  • A Lua syntax error, reported with a file and line number.

Client downloads

Files a resource marks as client side are downloaded by every player on join. A server with hundreds of megabytes of streamed assets has a very long first join, so remove unused models before opening the server to the public.

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