Vein splits its configuration between two files. game.ini holds the server identity and the admin list, and Engine.ini holds a very large number of gameplay values.
Where the files live
In the panel open Files and go to the saved config folder for the server, which on a Linux server is:
Vein/Saved/Config/LinuxServer/
Both game.ini and Engine.ini are there.
Stop the server before editing. Both files are rewritten on shutdown, so edits made while it runs are lost.
game.ini, the server identity
ServerName=My PlayNHost Vein Server
Password=
MaxPlayers=16
bPublic=True
HeartbeatInterval=60
SuperAdminSteamIDs=76561198000000000
AdminSteamIDs=76561198000000001
ServerNameis what shows in the browser.Passwordempty is an open server.bPublicset toFalsehides the server from the browser while still allowing direct joins.SuperAdminSteamIDsandAdminSteamIDsgrant admin. See our guide on becoming an admin.- Leave
BindAddralone. The server binds correctly by default, and setting a specific address here is a common cause of a server that starts and cannot be reached.
Engine.ini, the gameplay settings
Vein exposes over a hundred gameplay values as console variable overrides in Engine.ini: loot amounts, zombie behaviour, survival drain rates, vehicle handling and more.
To see the full list with current values, load a single player game and run:
PrintAllVeinSettings
That prints them to the log, which is the reliable way to get names that match your game version rather than a guide's.
Change one value at a time. A single wrong value in Engine.ini can make a server unplayable in a way that is hard to attribute later.
Slots
Your plan's slot count is applied through the MAX_PLAYERS variable on your server's Startup Settings page, reachable from the server overview. Raising MaxPlayers in game.ini alone does not add slots. Upgrade the plan in the billing area to run more players.
Apply and verify
- Save the files.
- Start the server.
- Read the panel console, then check the name in the browser. If it did not change, the file was overwritten because the server was running when you edited it.





