Rust reads its settings from convars. Some are set once in the server config file, and the ones that define the map are set before the world is generated.
Where the settings live
Open the Files section for your Rust server in the panel and go to:
server/rust/cfg/server.cfg
If the folder is named after something other than rust, that is your server identity. Use whichever identity folder exists.
Name, description and header image
Stop the server first, then edit server.cfg:
server.hostname "My PlayNHost Rust Server"
server.description "Weekly wipe. No offline raiding."
server.url "https://example.com"
server.headerimage "https://example.com/header.jpg"
server.headerimagemust be a direct link to a 512x256 image, under 200 KB.- For a multi line description use
\ninside the quotes.
Save the file and start the server.
Map type, size and seed
These three decide what world you get. They must be set before the map is generated:
server.level "Procedural Map"
server.worldsize 4000
server.seed 1337
server.levelacceptsProcedural Map,Barren,HapisIsland,SavasIsland_kothandCraggyIsland.server.worldsizeis between 1000 and 6000. 3000 to 4000 suits most player counts. Larger maps need noticeably more memory and take longer to generate.server.seedis any number. The same seed and size always produce the same map.
Changing the size or seed creates a new world. Player buildings on the old map are gone. Take a backup first if you want to keep it.
Player slots
Your slot count comes with your plan and is applied through the MAX_PLAYERS variable on your server's Startup Settings page, reachable from the server overview in the panel. To run more players than your plan includes, upgrade the plan in the billing area and the new value is applied on the next start.
Saving convars set from the console
Anything you type in the live server console is lost on restart unless you write it out. After changing settings from the console, run:
server.writecfg
That flushes the current values to server.cfg and users.cfg.
Applying a wipe
To wipe the map but keep blueprints, stop the server, then delete the .map and .sav files in server/rust/. To wipe blueprints as well, also delete player.blueprints.5.db. Always take a backup before deleting anything.





