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OpenTTD server hosting
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OpenTTD Server Hosting

Build a transport empire across road, rail, sea and air in OpenTTD, the open source rebuild of Transport Tycoon Deluxe. Our hosting keeps a shared map running around the clock so a company you started on a weekday evening is still there when everyone logs back in.

Instant Server Setup
DDoS Protection
24/7 Live Support
72hr Money-Back Guarantee
Automated Backups
In-Game Console Access
Fully Configurable Settings

ESCOLHA SEU PLANO

STEAM plan iconSTEAM

10 jogadores | 1GB RAM
25% DE DESCONTO NO PRIMEIRO MES
US$3.49US$2.62/mês

DIESEL plan iconDIESEL

20 jogadores | 2GB RAM
25% DE DESCONTO NO PRIMEIRO MES
US$5.99US$4.49/mês

Pagamentos seguros e confiáveis

Recursos Exclusivos

  • Reinicializações programadas
  • Backups automáticos
  • Totalmente configurável
  • Acesso SFTP completo
  • Painel de controle
  • 99,99% de uptime
  • Proteção DDoS
  • Suporte 24/7
  • Baixa latência
  • Console do servidor
  • Configuração instantânea

Perguntas
frequentes

Here are some OpenTTD-specific FAQs. If you need even more, head to our knowledgebase.

What is OpenTTD?
OpenTTD is a free, open source transport simulation built on Transport Tycoon Deluxe. You build road, rail, sea and air networks, connect industries and towns, and grow a company over decades of in-game time.
Does everyone need to buy the game?
No. OpenTTD is free to download from openttd.org on Windows, macOS and Linux, so anyone you invite can join at no cost.
How big can the map be?
You can choose 256x256, 512x512, 1024x1024 or 2048x2048 from your server settings. Larger maps give more room for long networks and more towns to serve.
How many companies can play?
Up to 15 companies, which is OpenTTD's own limit. Players can also share a company, so a server can hold more people than it holds companies.
Can I use NewGRF content?
Yes. Upload NewGRF files through SFTP or the file manager, and everyone joining will be prompted to download them.
Will my game be saved?
Yes. The server autosaves on the interval you choose and writes a save when it stops, and it continues from the newest save the next time it starts.

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