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How to Change V Rising Game Settings, PvP, PvE and Rates

V RisingUpdated Sep 24, 20263 min read

Everything about how V Rising plays lives in one file, separate from the hosting settings. This is where you set PvP or PvE, raid windows and rates.

Open the file

  1. Stop the server. Settings in this file are read at startup.
  2. In the panel open Files and go to:
    save-data/Settings/ServerGameSettings.json

PvP or PvE

"GameModeType": "PvE",

Accepted values are PvP and PvE. This is the single switch that decides whether players can damage each other.

Castle damage and raiding

"CastleDamageMode": "TimeRestricted",
"SiegeWeaponHealth": "Normal",
"PlayerDamageMode": "TimeRestricted",
"CastleHeartDamageMode": "CanBeDestroyedOnlyWhenDecaying",
  • CastleDamageMode takes Never, TimeRestricted or Always.
  • TimeRestricted uses the VSCurseSpawnSettings and the raid time blocks further down the file, where you set the days and hours raiding is allowed.
  • SiegeWeaponHealth controls how long a siege golem survives, from VeryLow through to VeryHigh, which effectively sets how long a raid window really is.

Rates and progression

"InventoryStacksModifier": 1.0,
"DropTableModifier_General": 1.0,
"MaterialYieldModifier_Global": 1.0,
"BloodEssenceYieldModifier": 1.0,
"CraftRateModifier": 1.0,
"ResearchCostModifier": 1.0,
"RefinementRateModifier": 1.0,
"DurabilityDrainModifier": 1.0,
"BloodDrainModifier": 1.0

These are multipliers. 2.0 doubles, 0.5 halves. Doubling yields and craft rate is the usual change for a small group who do not want a full grind.

Clan and offline behaviour

"ClanSize": 4,
"DeathContainerPermission": "ClanMembers",
"RelicSpawnType": "Unique",
"CanLootEnemyContainers": true,
"BloodBoundEquipment": true,

Apply and verify

  1. Save the file.
  2. Start the server.
  3. Watch the console. A JSON syntax error stops the server from starting, and the message names the line.

Changes take effect for everyone on the next start. Existing castles and characters are not reset by editing this file.

If your edits keep reverting

You are almost certainly editing the template under VRisingServer_Data/StreamingAssets/Settings/. The server reads and writes save-data/Settings/. Edit there instead.

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