Mindustry loads custom content from two folders inside its config directory. Uploading a file and restarting is all it takes.
1. Add a custom map
- Export or download the map as a
.msavfile. - Open the Files tab in the Game Panel and go to
config/maps. - Upload the file there.
- In the Console tab, run
reloadmaps, thenmapsto confirm it is listed. - Host it with
host <mapname> survival, using the name shown bymaps.
2. Add a mod
- Download the mod as a
.zipor.jarfile. - Stop the server.
- Upload the file into
config/mods. - Start the server and read the console. Each mod is named as it loads, and an error names the mod that failed.
- Run
modsin the console to list what is loaded.
3. What your players need
- Mods that add blocks, units or items must be installed by every player as well, or they cannot join.
- Mods that only change server behaviour do not need anything from the client.
- Everyone should be on the same mod versions. A mismatch is reported to the player when they try to connect.
4. Removing content
- Stop the server, delete the file from
config/modsorconfig/maps, and start it again. - Removing a content mod can break a save that used its blocks. Keep a copy of the save first.
5. If a map or mod does not appear
- Check the file went into the right folder and kept its extension.
- Run
reloadmapsfor maps, and restart the server for mods. - Check the mod supports your Mindustry version. The console says so when it does not.
Open a ticket from Support in the Client Area with the console output if content will not load.





