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Palworld Ultimate Guide 2025: Best Pals, Breeding, Base Building & Combat Tips

Posted on Nov 29, 2025Maxby Max

A Palworld dedicated server is memory-hungry in a way that surprises people coming from other survival games. The official recommendation is 16 GB, a busy 32-player world wants 32 GB, and the process is known to climb the longer it stays up.

Palworld caps at 32 players per dedicated server, and unlike some games that number is real rather than theoretical. What decides whether you need the top of that range is not the player count on its own, it is how much your group builds.

What actually drives the memory

| Setup | RAM | Notes | |---|---|---| | Official recommendation | 16 GB | The published baseline for a dedicated server | | Small group, modest bases | 16 GB | Comfortable for a handful of players | | 16 to 32 players, large bases | 32 GB | Full lobby with everything built out | | Long-running or modded | 24 to 32 GB | Memory climbs over uptime, not just over players |

Two behaviours matter more than the headline number:

  • Bases cost more than players. Every structure, every Pal working a base and every item container is state the server holds. A six-player world with sprawling bases can outweigh a twenty-player world of newcomers.
  • Memory climbs with uptime. Palworld's server process grows the longer it runs. A scheduled restart is a legitimate tool here rather than an admission of defeat.

Restarts are maintenance, not a workaround

On most games a scheduled restart is a blunt instrument. On Palworld it is normal practice, because reclaiming memory that has crept up over days is exactly what it is for.

  • Restart daily or every few days on a busy world, at a time your group is not playing. Scheduled restarts help Terraria modded servers for the same reason: memory that creeps rather than spikes.
  • Back up before the restart, not after. Ours run automatically.
  • Watch the trend, not the moment. Memory sitting high after a week of uptime is expected. Memory reaching the ceiling within hours is not, and that is a sizing problem.

Crossplay and platforms

Palworld is one of the games where the platform question genuinely matters, because a server has to be reachable by the versions your friends actually own. Confirm which platforms a host supports before buying, on any host, rather than assuming a dedicated server covers everyone.

Before you buy

  • Size for what you will build, not for the number of people on day one. Bases are the thing that grows.
  • Expect to restart on a schedule. If a host discourages that, ask why.
  • Pick a region near your group. Palworld's combat and building both degrade over distance.
  • Do not buy 32 slots for six people. You would be paying for memory that bases, not players, would have to justify.

Our Palworld server hosting supports up to the 32-player cap with automatic backups and scheduled restarts from the panel.

If you are weighing this against another survival game, Project Zomboid has the opposite profile: it is memory-hungry because of map exploration rather than building, and it fails when players spread out rather than when they build up.

When you do not need a dedicated server

Palworld lets you host from the game for a small group. If four of you play at the same times and nobody minds the world only being available when the host is online, that is enough and it is free. A dedicated server is worth paying for when people play at different hours, or when the base has become something you would be genuinely upset to lose.

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