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How to Fix a Ships at Sea Server That Does Not Appear

Ships at SeaUpdated Sep 24, 20263 min read

Ships at Sea servers are found by name, so most problems come down to the name not being what you think it is. Start with the panel Console, which tells you whether the server is up at all.

1. The name is not what you set

Open SAS/Saved/Config/WindowsServer/DedicatedServerSettings.ini in Files and read DedicatedServerName exactly as it stands. Then search for that exact string in game, including capitalisation and spaces.

If the name is not the one you set, the file was rewritten on shutdown because you edited it while the server was running. Stop the server, edit, then start.

2. The server has not finished starting

The panel console reports when the server is ready. A first start takes several minutes, and the server is not listed before then.

3. The ports do not match

The values in the config must match the ports allocated to your server, shown on the server overview. The server starts happily with the wrong ones and is simply unreachable.

4. A version difference

Ships at Sea is actively developed, and a server on an older build is invisible to updated clients. Restart the server so it pulls the current version, then read the console from the top for anything it now rejects.

5. The list is slow

Refresh the multiplayer list fully rather than searching repeatedly. Give the server a few minutes after a start.

Things the game does not have yet

If you are looking for a password field or an admin command and cannot find one, it is because Ships at Sea does not have them yet. Password protection is announced as coming. Until then, keeping the server name obscure is the only way to keep it to your crew, and moderation is limited to restarting the server from the panel.

Back up before you experiment

  1. Stop the server so everything is written out.
  2. In Files, download the config folder and the save folder.

What to send support

Open a ticket with your IP and ports, the exact server name from your config, and the first hundred lines of console output from a fresh start.

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