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How to Install BepInEx Mods on Your V Rising Server

V RisingUpdated Sep 24, 20263 min read

V Rising mods run on BepInEx. The server loads DLL plugins from a folder, and mods that change gameplay must be installed on the clients as well.

Install BepInEx

  1. Download BepInExPack V Rising from Thunderstore. Take the pack built for V Rising, not a generic BepInEx release.
  2. Stop the server.
  3. In the panel open Files and go to the server root, where VRisingServer.exe and VRisingServer_Data live.
  4. Upload the pack contents so you end up with a BepInEx folder and the doorstop files next to the game.
  5. Start the server and watch the console for the BepInEx banner and version.

If no banner appears, the loader is not being injected and no mod will run. Open a ticket quoting the first twenty lines from the console.

Add a mod

  1. Download the mod from Thunderstore. Read whether it is marked server side, client side or both.
  2. Upload the .dll into:
    BepInEx/plugins/
  3. Restart the server.
  4. Each plugin announces itself in the console with its name and version.

Configure a mod

Plugins write their config on first run into BepInEx/config/. Start the server once, stop it, then edit the file that appeared. Editing before the first run gets overwritten.

Client and server matching

  • Mods that change items, abilities, prefabs or the user interface data need to be on both the server and every client, at the same version.
  • Purely server side mods, such as some admin and logging tools, need nothing from players.
  • Publish your exact mod list and version numbers. A mismatch usually shows as a failed connect or an immediate disconnect after loading.

After a V Rising update

A game patch normally breaks BepInEx plugins until the authors rebuild them. If the server starts crashing right after an update, move the contents of BepInEx/plugins aside, confirm the server runs clean, then add mods back as their updates land.

Removing mods

Stop the server, delete the DLL from BepInEx/plugins and its file from BepInEx/config. Back up save-data/ first if the mod added items or structures to the world.

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